Tarinalautapeli Sammon ryöstöstä
Julkaisemme upean immersiivisen lautapelin minkä tarina vie Kalevalan epookin myyttiseen aikaan. Satojen komponenttien pelissä on käytetty kuuluisten Kalevala-taiteilijoiden kuten Akseli Gallen-Kallela ja Nikolai Mikhaylovich Korchegin alkuperäisiä taideteoksia. Kantta koristaa Heikki Harmaisen upea karttaillustraatio, ja kokonaisuus on punottu yhteen graafisen suunnittelijan Annukka Revon avulla.
Kalewala: Tale of Sampo -lautapeli laittaa pelaajat kahteen myyttisen epookin hahmojen tiimiin, Pohjolaan ja Väinölään. He matkaavat Pohjolasta Tuonelaan, aina määränpäähänsä Väinölään asti, vaaroja uhmaten. Pelaajatiimien siirrot ja juonet ovat piilossa toisilta pöydälle tiimien väliin kirjaimelliseti pystytettävän pelilaudan ansiosta; pelikomponenttien sekä laudan magneettisuus auttavat suunnittelemaan reitin retkelle, ja pelikokemusta uhkuvaa runokorttien oikeat kalevalan runot vievät mennessään toiseen aikakauteen...
Peli on saatavana englanniksi suomenkielisillä ohjeilla, siksi tämä sivusto on kaksikielinen. Tutustu peliin lisää alta ja hanki omaksi tai lahjaksi!
Peli on julkaistu 2023!
Vuosia kestäneen intohimoprojektin vaiheet:
2016 ensitapaaminen Tampereella.
2018 testipainos Unkarista Kartyagyar-tekijältä
2018-2019 Non-Stop työskentelyapurahaa FOT ry
2019-2020 Vapriikissa Pelien Kalevala -näyttely.
2020 Apurahaa Grafia ry
2022 SamsaGames Oy julkaisijaksi
2023 myyntiin mm. Puolenkuun peleihin, Lautapelit.fi ja SamsaGames verkkokauppaan.
Game Trailer
Watch this animated trailer of our board game taking place in the world of Kalevala, an epic from 19th century Finland.
Pelaajakokemuksia
"...I got to test the game in its early iterations. I hadn't had much experience in hidden movement games before, but at least in this game the mechanic is well implemented. The game oozes theme, both in accurately depicted characters and in art. Combat can be pretty hit-and-miss, although you can use your wits in choosing the cards you play..."
— an extract of NutraNuggetz's review on BoardGameGeek, 2020
"...Hidden movement mechanic and trap mechanic in the game is one of the most innovative that I have seen. Every turn Vainola player needs to announce if trap is triggered, but there is different ways to bluff other players. Pohjola will need to outplay Vainola players by trying to solve where Vainola characters are moving based on that information. There has been difficult times to keep my poker face, when I have outsmarted other player several times in one game..."
— an extract of Majur1's review on BoardGameGeek, 2020
"I tried the final prototype version of the game once (1 vs 1 game) and followed few other sessions. The game was a lot of fun and also quite intense. Trying to outsmart your opponent through the hidden movement mechanics was the core of the gameplay for me. ... hidden movement offers a lot of possibilities to trick your foe and adds extra layer of “psychological warfare” to the game..."
— an extract of Cercopithechi's review on BoardGameGeek, 2020
Kieliversiot
In English — 85€
Inside the beautiful box, you’ll find the magnetic gaming board and pieces, over a hundred cards, and instructions in English.
Suomeksi — 85€
Upean pelilaatikon sisältä löydät magneettisen pelilaudan ja nappuloita, yli 100 korttia sekä suomenkieliset ohjeet erillisenä vihkona.
Mitä pelilaatikko sisältää?
The game of Kalewala: Tale of Sampo puts players into two opposing teams controlling fascinating characters in an immersive narrative set in the epic of Kalevala, where they will venture from dismal Pohjola to desperate Tuonela, all the way to the destination Vainola. The players’ sides are completely hidden from one another by a large vertical player screen that holds the map and several magnetic playing pieces.
There are over 100 locations - either land, water, or Trap-laid paths, some of which have interactive scenarios. One player will be tasked with bearing the Sampo, which will determine the outcome of the game. The others are either looking to aid the Sampo-bearer by distraction or to locate and defeat him, depending on whether they are on the side of Vainola or Pohjola.
Thus, for Vainola, the game revolves around clever outmanoeuvring and sneaky deception, while the key to victory for Pohjola is a deduction based on factual but partial information, leading to risk assessment and well-timed challenges. And for advanced players, there are varying ways to play besides this underlying plotline after experiencing the base game.
+100 cards
11 Boat tokens
Sampo token
12 Characters
12 Traps
The map works as a screen between the two sides: Pohjola and Vainola teams. The screen is 855x400mm and supports the hidden movement aspect of the game. It is foldable by three, and can thus stand on its own on the table.
Pohjola
Pohjola side's character cards, resource cards, character magnets of the Landlord of Pohjola, Louhi and Iku-Turso. Pohjola also has 12 trap magnets to place on the paths, and Vainola side's main character magnets to mark the assumed location of that opponent.
Vainola side's character cards, resource cards and character magnets of Ilmarinen, Väinämöinen and Lemminkäinen. Lemminkäinen's capabilities require a D10 dice which is provided in the game box. Vainola also starts the game with the Sampo and the fragments are kept in the box in case the Sampo bearer is defeated and the Sampo breaks!
Kullervo, Untamo and The Mother of Lemminkäinen are extra Leaders, attainable through victory at highlighted locations on the map.
Joukahainen, Annikki and The Maiden of Pohjola are extra Leaders, attainable through victory at highlighted locations on the map.
Kullervo, Untamo and The Mother of Lemminkäinen are extra Leaders, attainable through victory at highlighted locations on the map.
Väinölä
Kullerwo’s War
Wooing
The Song Contest
Character cards
These 19 cards can be acquired throughout the game by performing the Golden Action. They depict various creatures and individuals found in Kalevala. The Character cards are considered upgrades from the Resource cards and thus their game effects are amplified.
On the bottom left side of the cards, you can see the degree of this effect marked with 1,2 and 3 ^ as well as their respective symbol.
Character cards can be identified by the ski symbol on the back.
Trap Cards
12 Trap cards, each with different obstacles depicted on them. The Trap cards represent the 12 Trap magnets placed on the map by Pohjola, before the start of the game, and they work as a timer for the whole tale. After each side's actions and movements, the Trap that has the smallest number will be read out loud and its effect will take place immediately. Then the said Trap magnet is removed from the map and the card from the deck.
Learn to Play and Teach
Learn to Play and Teach
Get to know the World of Kalevala
Read the World of Kalewala - Karelian text!
Take a look at the Rule book
Here you can download the game rule books in PDF online format. These are not suitable for printing as the image quality has been lowered.
Pelin tekijätiimi
